Project SV OU - Victim of the Week (Week 44: CM Primarina)

This one is easy.

Check

1700500809316.png

Scizor @ Choice Band / Heavy-Duty Boots
Ability: Technician
EVs: 236 HP / 252 Atk / 20 Spe
Tera Type: Steel
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off / Swords Dance

There isn't much to say here. Tera Steel Bullet Punch is a OHKO, and even without Terastalizing Maushold has no way to threaten Scizor back unless it somehow got itself a +2 off using Tidy Up twice. It's also possible to regain offensive momentum by simply clicking U-Turn instead to knock out the Maushold after any sort of hazard chip damage and tank an incoming attack.

I know Choice Band Scizor was mentioned before, but it's a lot easier than saying you need Choice Band plus Terastalizing for Scizor to check it, because you really don't. If you don't want to run Choice Band or waste your Terastalization on your Scizor, you could instead click Swords Dance once, take an attack from Maushold, and fire off an immediate Bullet Punch that will kill it back and avoid Encore from locking you. The inconsistency of Scizor not KOing Maushold without Terastalizing or boosting and the potential for it to be KOed if it switched into a full-odds Population Bomb is the sole reason why it's a check and not a counter.

Counter

1700498679632.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Tera Type: Fairy
Jolly Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Spikes

How did nobody mention this one yet?

Any time Maushold hits Garchomp with an attack, it will lose 29.167% health per hit from Rough Skin and Rocky Helmet, meaning it can only land a maximum of 4 hits of Population Bomb, which can never KO Garchomp unless either the Garchomp is under half HP after a +1 or the Maushold somehow reached around +4 or higher. All Garchomp has to do is click Earthquake once and leave it at 26% - 31.5% from full health or swat it away with Dragon Tail and reset the conditions, meaning Maushold can't deal meaningful damage to it before knocking itself out or even try to keep boosting itself to reach a threshold to threaten back. Tera Fairy is a unique option that Garshomp can afford to run to force Maushold in an unwinnable situation by making it unable to try and reliably hax its way out with Bite flinches. Furthermore, if you want to trade Speed for more physical defense investment, Garchomp can continuously threaten to keep hazards on board, while the only way for Maushold to deal with it is to Encore the Garchomp, reach +6, let a layer go through, and knock both the Garchomp and itself out because of the recoil required to do so by the 4th hit, meaning you at worst always win against Maushold at full health and at best force the opponent to keep an entry hazard on their side of the field. (You will need max HP investment and at least 188 Defense EVs and Neutral nature for this.) Bottom line: There's no safe way for Maushold to play around Garchomp coming in and forcing it to die to its own recoil.
 
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SetsuSetsuna

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This one is easy.

Check

View attachment 572828
Scizor @ Choice Band / Heavy-Duty Boots
Ability: Technician
EVs: 236 HP / 252 Atk / 20 Spe
Tera Type: Steel
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off / Swords Dance

There isn't much to say here. Tera Steel Bullet Punch is a OHKO, and even without Terastalizing Maushold has no way to threaten Scizor back unless it somehow got itself a +2 off using Tidy Up twice. It's also possible to regain offensive momentum by simply clicking U-Turn instead to knock out the Maushold after any sort of hazard chip damage and tank an incoming attack.

I know Choice Band Scizor was mentioned before, but it's a lot easier than saying you need Choice Band plus Terastalizing for Scizor to check it, because you really don't. If you don't want to run Choice Band or waste your Terastalization on your Scizor, you could instead click Swords Dance once, take an attack from Maushold, and fire off an immediate Bullet Punch that will kill it back and avoid Encore from locking you. The inconsistency of Scizor not KOing Maushold without Terastalizing or boosting and the potential for it to be KOed if it switched into a full-odds Population Bomb is the sole reason why it's a check and not a counter.

Counter

View attachment 572823
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Tera Type: Fairy
Jolly Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Spikes

How did nobody mention this one yet?

Any time Maushold hits Garchomp with an attack, it will lose 29.167% health per hit from Rough Skin and Rocky Helmet, meaning it can only land a maximum of 4 hits of Population Bomb, which can never KO Garchomp unless either the Garchomp is under half HP after a +1 or the Maushold somehow reached around +4 or higher. All Garchomp has to do is click Earthquake once and leave it at 26% - 31.5% from full health or swat it away with Dragon Tail and reset the conditions, meaning Maushold can't deal meaningful damage to it before knocking itself out or even try to keep boosting itself to reach a threshold to threaten back. Tera Fairy is a unique option that Garshomp can afford to run to force Maushold in an unwinnable situation by making it unable to try and reliably hax its way out with Bite flinches. Furthermore, if you want to trade Speed for more physical defense investment, Garchomp can continuously threaten to keep hazards on board, while the only way for Maushold to deal with it is to Encore the Garchomp, reach +6, let a layer go through, and knock both the Garchomp and itself out because of the recoil required to do so by the 4th hit, meaning you at worst always win against Maushold at full health and at best force the opponent to keep an entry hazard on their side of the field. (You will need max HP investment and at least 188 Defense EVs and Neutral nature for this.) Bottom line: There's no safe way for Maushold to play around Garchomp coming in and forcing it to die to its own recoil.
Hey there, thank you for participating. The Garchomp submission is fine, but Scizor was already posted here. Feel free to make a different submission if you want to.
 
Check: :Rocky_Helmet: Landorus-T

:sv/Landorus_Therian:

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Impish Nature
- Earthquake
- Grass Knot
- U-turn
- Stealth Rock

With Rocky Helmet and Intimidate, the standard defensive Lando-T set is able to take on Maushold and come out on top. Earthquake is a clean 2HKO on Maushold regardless of Tera, while they will die to Rocky Helmet recoil before killing you with Population Bomb unless they're at full and have clicked Tidy Up 3 times before you come in and Intimidate them. The other moves on this set are primarily used as support in other matchups and are not necessary here, while Tera Water is just a standard defensive Tera that also has no relevance.

This is a check as Lando-T lacks any reliable recovery and takes Stealth Rock on switch-in so can be worn down, while a Maushold coming in on it clicking Grass Knot / Stealth Rock can Encore it and set up for free. However, a defensive Landorus-T switching into Maus should always win the exchange and come out of it alive.

Counter: Skeledirge

:sv/Skeledirge:

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Slack Off
- Will-O-Wisp

With Unaware, good physical bulk and an immunity to Population Bomb, Skeledirge can safely switch in on Maushold and will win 1v1 as Bite is always a 4HKO while Torch Song 2HKOs with the Sp.Atk boost that the first hit gives; even if they Bite on the switch and get a flinch, Skeledirge is free to click Will-O-Wisp to permanently neuter the threat. If Encored into Wisp it can simply switch out, come back in and now take a maximum of 15.7% from Bite, while other mons on the team don't really need to fear the halved power of Maushold's unboosted attacks. The given EV spread is used to outspeed Kingambit to Wisp it, while the loss of PhysDef EVs doesn't change any calcs vs Maushold, and Tera Fairy is not necessary here but can be used to save Dirge in a pinch in case of Bite flinches, as a burned Maushold doesn't even 2HKO Fairy Dirge with Population Bomb.

Although Dirge does have to worry about the low chance of Maushold flinching multiple Bites in a row, it can take on Maus regardless of how many Tidy Ups it has previously got and kill it with two Torch Songs or burn it to permanently prevent it from being a threat again. Also I was so tempted to do Sableye for this since it's pretty much the hardest counter possible, living +6 Bite and having Prankster Wisp + Encore, but Sableye is so bad and far off the VR that I couldn't bring myself to write it up, maybe someone stronger than me can consider it tho
 
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Counter: Garganacl

250px-0934Garganacl.png

Peppers (Garganacl) @ Rocky Helmet
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SPD
Careful Nature
- Body Press
- Recover
- Iron Defense
- Salt Cure

I don't think Maushold can survive one turn when Population Bombing Garganacl at full HP with a Rocky Helmet.
Heck, Maushold can't even guarantee KO'ing Garganacl at +6 Atk (111.3 - 131.1%) (Due to Rocky Helmet). And if Maushold decides to set up with Tidy Up for some odd reason, Garganacl can guarantee a 2HKO with Body Press (81.6 - 96.1%). And Bite? Only a 17.6% chance to 2HKO. Sorry Maushold, this is not your matchup.
 
Counter: Garganacl

View attachment 573272
Peppers (Garganacl) @ Rocky Helmet
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SPD
Careful Nature
- Body Press
- Recover
- Iron Defense
- Salt Cure

I don't think Maushold can survive one turn when Population Bombing Garganacl at full HP with a Rocky Helmet.
Heck, Maushold can't even guarantee KO'ing Garganacl at +6 Atk (111.3 - 131.1%) (Due to Rocky Helmet). And if Maushold decides to set up with Tidy Up for some odd reason, Garganacl can guarantee a 2HKO with Body Press (81.6 - 96.1%). And Bite? Only a 17.6% chance to 2HKO. Sorry Maushold, this is not your matchup.
Maushold has Tera Ghost, so you can't rely on Body Press. Can you still beat it with Salt Cure? If so, I would like to see the calcs.
 
0 Atk Garganacl Salt Cure vs. 0 HP / 0 Def Maushold: 58-70 (20 - 24.2%) -- guaranteed 4HKO after Salt Cure

Garganacl can stay in long enough to KO Maushold or force them to switch out.
 

SetsuSetsuna

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Thank you to everyone who participated this week. I will be allowing Garganacl as a counter not so much for Body Press as that can get Tera Ghost -> Encore, but rather due to the combo of Salt Cure + Rocky Helmet. Everyone can vote for up to 2 checks and 2 counters

Checks
:Choice Band: + Tera Steel :Scizor: by Mugenman88
:Kingambit: by InvisibleWater
:Focus Sash: + Weak Armor :Ceruledge: by Chaabi
:Ogerpon-Cornerstone: by Lectrys
:Rocky Helmet::Landorus-Therian: by kd458


Counters
:rocky Helmet::great tusk: by HydreigonTheChild
:Rocky Helmet: + Brave Bird :Corviknight: by Overshoc
:Rocky Helmet::Dondozo: by 15terms
Flame Body :Heatran: by chartung17
PhysDef :Gholdengo: by Lectrys
:Rocky Helmet::Garchomp: by NidoTheKing
PhysDef :Skeledirge: by kd458
:Rocky Helmet::Garganacl: by Unmasked

Voting ends on Saturday November 25th at 23:59 EST
 
Checks: :Ceruledge: :Scizor: (Shame I couldn't vote for Kingambit since that set risks being 2HKOed by Pop. Bomb and cannot guaranteed OHKO back without Supreme Overlord stacks, and if Maushold has demonic prediction skills, it can drain all of Sucker Punch's PP without getting hit by it by using Encore and Tidy Up well.)
Counters: :Skeledirge: :Corviknight:
 

SetsuSetsuna

is a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Battle Simulator Moderatoris a Team Rater Alumnus
OU Forum Leader
Thank you for all your votes! The winners this time around are

Check
:Choice Band::Scizor: by Mugenman88

Counters
PhysDef :Skeledirge: by kd458
:Rocky Helmet: + Brave Bird :Corviknight: by Overshoc

Your sets have been added to the Hall of Fame. Now for the next Victim of the Week we have... Scale Shot Garchomp!

:sv/garchomp:
Garchomp @ Loaded Dice
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake

- Fire Fang

Scale Shot + Loaded Dice provides Garchomp with a reliable and strong Dragon STAB move that also boosts its Speed, preventing revenge killing attempts from faster threats like Dragapult and Ogerpon-W. Tera Fire turns Garchomp's Fairy weakness into a resistance, and also powers up Fire Fang, allowing it to OHKO Enamorus after a Swords Dance. What Pokemon can stand up against Garchomp?

Submissions end on Monday December 5th at 23:59 EST
Please specify if your submission is a check or a counter
 
Check

:SV/Iron Valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Encore

Step 1: Swords Dance
Step 2: Close Combat
Step 3: The opposing Garchomp fainted!
Isn't it nice that Iron Valiant is immune to Scale Shot?

252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Garchomp: 205-243 (57.4 - 68%) -- guaranteed 2HKO
+2 252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Garchomp: 409-483 (114.5 - 135.2%) -- guaranteed OHKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Iron Valiant: 178-211 (61.5 - 73%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. -1 0 HP / 0 Def Iron Valiant: 268-316 (92.7 - 109.3%) -- 56.3% chance to OHKO
252 Atk Tera Fire Garchomp Fire Fang vs. 0 HP / 0 Def Iron Valiant: 117-138 (40.4 - 47.7%) -- guaranteed 3HKO

Counter

:SV/Scream Tail:
Scream Tail @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Dazzling Gleam
- Protect
- Encore

This Scream Tail set outspeeds Garchomp, and being immune to Scale Shot makes sure it keeps outspeeding Garchomp. You can stall out attacks and get enough HP to get attacks in with Wish + Protect, even after being forced to switch into Earthquake. If Garchomp uses Swords Dance at any point, including as you switch Scream Tail in, Encore it so it's the last thing they do. Dazzling Gleam chip will do Tera Fire Garchomp in eventually.

252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Scream Tail: 165-195 (38 - 44.9%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Tera Fire Garchomp Fire Fang vs. 252 HP / 0 Def Scream Tail: 108-127 (24.8 - 29.2%) -- possible 5HKO after Leftovers recovery
4 SpA Scream Tail Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 140-168 (39.2 - 47%) -- guaranteed 3HKO
4 SpA Scream Tail Dazzling Gleam vs. 0 HP / 4 SpD Tera Fire Garchomp: 35-42 (9.8 - 11.7%) -- possible 9HKO
 
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Demon Queen

formerly No1MariaGoreySimp
is a Tiering Contributor
Check:
:sv/enamorus-therian:
Enamorus-Therian @ Leftovers
Ability: Overcoat
EVs: 248 HP / 224 Def / 36 Spe
Tera Type: Water
Bold Nature
- Calm Mind
- Iron Defense
- Draining Kiss
- Earth Power

Pretty simple innit. Completely blanks both of its STABs and doesn’t take a whole lot from Fire Fang. At that point you can pop back with a Draining Kiss to heal most of your health, hit it with an Earth Power if they get cute and tera fire, or start spamming ID like a mofo. I’m leaning towards “check” on account of the Rocks weakness letting it be 2hko’d by a +2 tera fire Fire Fang

+2 252 Atk Garchomp Fire Fang vs. 248 HP / 224+ Def Enamorus-Therian: 98-116 (27.9 - 33%) -- 89.4% chance to 4HKO after Leftovers recovery

+2 252 Atk Tera Fire Garchomp Fire Fang vs. 248 HP / 224+ Def Enamorus-Therian: 147-174 (41.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Enamorus-Therian Draining Kiss vs. 0 HP / 4 SpD Garchomp: 162-192 (45.3 - 53.7%) -- 32.4% chance to 2HKO

0 SpA Enamorus-Therian Earth Power vs. 0 HP / 4 SpD Tera Fire Garchomp: 192-226 (53.7 - 63.3%) -- guaranteed 2HKO
 
Counter

:sv/landorus-therian:
Landorus-Therian (M) @ Choice Band
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Grass Knot

Between Intimidate and Lando's good physical bulk, Garchomp can't 2HKO before a Swords Dance and can't OHKO after one. You can guaranteed OHKO with tera, or if Garchomp uses Scale Shot on the switch you don't need tera.

-1 252 Atk Garchomp Scale Shot (5 hits) vs. 0 HP / 252 Def Landorus-Therian: 120-140 (37.6 - 43.8%) -- approx. 3HKO
+1 252 Atk Garchomp Scale Shot (5 hits) vs. 0 HP / 252 Def Landorus-Therian: 260-315 (81.5 - 98.7%) -- approx. 2HKO

252+ Atk Choice Band Tera Ground Landorus-Therian Earthquake vs. 0 HP / 0 Def Garchomp: 406-478 (113.7 - 133.8%) -- guaranteed OHKO
252+ Atk Choice Band Landorus-Therian Earthquake vs. -1 0 HP / 0 Def Garchomp: 459-540 (128.5 - 151.2%) -- guaranteed OHKO
 
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Check

:sv/iron_hands:

Iron Hands @ Choice Band
Ability: Quark Drive
Tera Type: Ground
EVs: 56 HP / 252 Atk / 200 Def
- Close Combat
- Ice Punch
- Wild Charge
- Earthquake

While it will most likely require a commitment of Tera on your part, Iron Hands' insane bulk means that it can take a hit from anything Garchamp throws at it sans a +2 EQ (pre-tera at least) and OHKO it up with Ice Punch if they don't have Tera available. If they do have Tera still available it's safer to go for CC.

252+ Atk Choice Band Iron Hands Ice Punch vs. 0 HP / 0 Def Garchomp: 592-700 (165.8 - 196%) -- guaranteed OHKO
252+ Atk Choice Band Iron Hands Close Combat vs. 0 HP / 0 Def Garchomp: 357-420 (100 - 117.6%) -- guaranteed OHKO

252 Atk Garchomp Scale Shot (5 hits) vs. 56 HP / 200 Def Iron Hands: 165-195 (35.6 - 42.1%) -- approx. 3HKO
252 Atk Garchomp Earthquake vs. 56 HP / 200 Def Iron Hands: 254-302 (54.8 - 65.2%) -- guaranteed 2HKO
+2 252 Atk Garchomp Scale Shot (5 hits) vs. 56 HP / 200 Def Iron Hands: 320-380 (69.1 - 82%) -- approx. 2HKO
+2 252 Atk Garchomp Earthquake vs. 56 HP / 200 Def Tera Ground Iron Hands: 255-301 (55 - 65%) -- guaranteed 2HKO
 
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Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Fire
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Foul Play
- Knock Off
- Roost
- Iron Defense

counter...

click foul play on scale shot, foul play on sd, and u click roost when ur low enough
 

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